

So, if there's a Game Genie or PAR code that might let me skip to that part of the game for testing, I can make a patched ROM with that applied and try it on my NES + PowerPak (for confirmation) and then try to examine what's going on maybe in a debugger to see if there's something abnormal.

So if it's some battle half way through the game or near the end, yeah, I'm not going to sit through that (yes, that is how much I hate Battletoads games). Warning: I REALLY hate Battletoads games in general. I can't reproduce the problem unless you give specifics of "the Adobo fight" and how to reach it/get to it.

But it looks like it's just to force the dump="ok" flag for older GoodNES databases which don't have this ROM marked as good/verified (the one I have is marked such).
